publications

(A) 學術期刊論文 (Refereed papers)

11. 莊偉銘, 梁容輝. “以互動塔羅建構設計發想的中介知識", 設計學報, 第20卷, 第3期, 21-44頁, 2015. (THCI core) jodesign2015.pdf

10. Chen, H.-C., Lin, Y.-C., & Liang, R.-H. (2013). Study through designing reminiscing activities for the elderly. Digital Creativity, Vol.24, No. 4, p.p. 327-341. (A&HCI)

9. 林逸筑, 陳杏綺, 梁容輝, “涵蓄的變化: 日常實踐中的詩意體驗設計", 設計學報, 第18卷, 第1期, 25-39頁, 2013. (THCI core) jodesign2013.pdf  (NSC 101-2410-H-011-018-MY2) jodesign2013.pdf

8. Tse-Hsien Wang, Bing-Yu Chen, Rung-Huei Liang, “Interactive Dynamic Background Scene Generator Based on Limited Input Motions", Journal of Information Science and Engineering, Vol. 29, No. 1, p.p. 149-163, 2013. (SCI) jise2013.pdf

7. Rung-Huei Liang, “Designing for Unexpected Encounters with Digital Products: Case Studies of Serendipity as Felt Experience", International Journal of Design, Vol. 6, No. 1, p.p. 41-58, 2012. (SCI)(SSCI)(A&HCI)  IJDESIGN2012official.pdf

6.Ching-Hui Chen, Wu-Hsiao Hsu, Rung-Huei Liang, Sheng-Cheng Yeh, “AcoustaNomad: A Context-Aware Blogging and Learning Platform in Mobile IPv6 Networks”, special issue on “IPv6-based Mobile/Multimedia Applications”, Journal of Internet Technology, Vol. 8, No. 3, p.p. 271-278, 2007. (TSCI)(EI) jit2007.pdf

5.Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung, “Domain Connected Graph: the Skeleton of a Closed 3D Shape for Animation,” The Visual Computer: International Journal of Computer Graphics, Vol. 22, Isuue 2, pp. 117-135, 2006. (SCI) vc2006.pdf

4.Pei-Hsuan Tu, I-Chen Lin, Jeng-Sheng Yeh, Rung-Huei Liang, Ming Ouhyoung, “Surface Detail Capturing for Realistic Facial Animation", Journal of Computer Science and Technology, Special Issue on Advances in Computer Graphics, Vol. 19, No. 5, pp. 618-625, Sept, 2004. (EI) csat2004.pdf

3.Ming Ouhyoung, Yung-Yu Juang, Rung-huei Liang, “Reusable Radioaity Objects", Computer Graphics Forum, pp. 347-356, Eurographics Assoc., UK, Aug., 1996. (SCI-expanded) euro96.pdf

2.Rung-Huei Liang and Ming Ouhyoung, “A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System", Computer Graphics Forum, pp.C67-C76, Vol. 14, No. 3, 1995. (also in EUROGRAPHICS’95, Holland). (SCI-Expanded) eg95.pdf

1.Rung-Huei Liang, Ming Ouhyoung, “Impromptu Conductor: A Virtual Reality System for Music Generation Based on Supervised Learning", the journal of DISPLAYS, Vol. 15, No. 3, pp. 141-148, July 1994, UK. (SCI-Expanded) display94.pdf

(B) 研討會論文 (Conference papers)

74. 陳令佳, 梁容輝. 互動設計中的性別感知. 台灣人機互動研討會 (TAICHI 2016),  Taipei, Aug. 24-25, 2016. taichi2016

73. 劉宥佳, 莊雅量, 梁容輝, 陳玲鈴. 你看見我了嗎?人與智慧產品及系統之互動的溝通語彙. 中華民國設計學會學術研究成果研討會- 集智慧(CID’16), 新竹, May 7, 2016. cid2016_2

72. 鄭宇婷, 莊雅量, 梁容輝, 陳玲鈴.穿戴式設計的體驗距離 – 以Wearable R.I.P.進行表演式經驗探索. 中華民國設計學會學術研究成果研討會- 集智慧(CID’16), 新竹, May 7, 2016. cid2016_1

71. Yuan-Yao Hsu, Zih-Hong Lin, Rung-Huei Liang, Chien-Hsiung Chen, Air Lamp – A Poetic Expression of Energy Consumption, 2015 International Conference on Kansei Engineering: Sensability and Rationality, Chang Gung University, Taoyuan, Taiwan December 3-6, 2015. icke2015

70. Sheng-Yang Hsu, Ching-Heng Chen, & Rung-Huei Liang. 2015. AniPrinters: Living with Artifacts Who Know Our Digital Past. IASDR 2015 Congress, Nov. 2-5,  2015, Brisbane, Australia, pp. 2600-2609. IASDR2015_Hsu

69. David W. Chung, & Rung-Huei Liang. 2015. Interaction Tarot: A Card-Based Design of Knowledge Construction for Brainstorming in HCI. IASDR 2015 Congress, Nov. 2-5,  2015, Brisbane, Australia, pp. 476-495. IASDR2015_Chung

68. Chih-Sheng Su, & Rung-Huei Liang. 2015. Materializing Sound: A Self-Inspired Interaction Design Method. IASDR 2015 Congress, Nov. 2-5,  2015, Brisbane, Australia, pp. 1873-1887. IASDR2015_Su

67. Wenn-Chieh Tsai, Amy Yo Sue Chen, Sheng-Yang Hsu, & Rung-Huei Liang. 2015. CrescendoMessage: Interacting with Slow Messaging. IASDR 2015 Congress, Nov. 2-5,  2015,  Brisbane, Australia, pp. 2078-2095. CrescendoMessage_IASDR2015

66. Amy Yo Sue Chen, & Rung-Huei Liang. 2015. Mettle: Reframing Messaging as a Felt Anticipation. HCI (28) 2015: 84-90

65. Hao-Xiang Lin, Rung-Huei Liang, Po-Hao Wang, & Yuan-Yao Hsu. 2015. Animism Expression: Materializing Basic Principles of Animation for Interaction Design. DeSForM 2015, 13-17 Oct., 2015, Milano. desform2015

64. David Chung, & Rung-Huei Liang. 2015. Understanding the Usefulness of Ideation Tools with the Grounding Lens. Chinese CHI 2015, April 18-19, 2015, Seoul, Korea. ChinaCHI2015

63. Yu-Shin Wang, Yuan-Yao Hsu, Wei-Lin Chen, Han Chen, and Rung-Huei Liang. 2015. Craft Consciousness: The Powerlessness of Traditional Embroidery. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’15). ACM, New York, NY, USA, 2259-2264.

62. 王柏皓, 蔡文傑, 梁容輝. 反身性印表機: 個人懷舊行為. 第一屆科技藝術國際學術研討會(ISAT 2015), Jan 10- 11, Taipei, Taiwan. isat2015-C_Wang-Tsai-Lee-Liang

61. Rung-Huei Liang. 2015. Forms and Expressions of Internet of Things. 第一屆科技藝術國際學術研討會(ISAT 2015), Jan 10- 11, Taipei, Taiwan. isat2015-B_Rung-Huei-Liang

60. Hung-Chi Lee, Wenn-Chieh Tsai, Po-Hao Wang, Rung-Huei Liang, and Jane Hsu. 2014. The reflexive printer: embodying personal memory for social provocation. In Proceedings of the 2014 companion publication on Designing interactive systems (DIS Companion ’14). ACM, New York, NY, USA, 97-100.

59.Wenn-Chieh Tsai, Po-Hao Wang, Hung-Chi Lee, Rung-Huei Liang, and Jane Hsu. 2014. The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence. In Proceedings of the 2014 conference on Designing interactive systems (DIS ’14). ACM, New York, NY, USA, 995-1004.

58. 彭傳旋, 梁容輝, “以預感作為設計資源-初探預知能力與設計 “, 2014 創新管理與設計跨域學術研討會, May, 2014, 台南. 2014 創新管理與設計跨域學術研討會 Final

57. 彭傳旋, 梁容輝, “以預感作為設計的心智模式-初探預知能力與設計", 2014設計與文化學術研討會, May, 2014, 台北. 2014年_設計與文化_學術研討會_ 投稿_彭傳旋

56. Rung-Huei Liang and Huang-Ming Chang. 2013. Hypnotist Framing: Hypnotic Practice as a Resource for Poetic Interaction Design. The 6th International Conference on Designing Pleasurable Products and Interfaces (DPPI), DPPI2013, pp. 241-250, Newcastle, UK., Sep. 3 – 5, 2013. Draft: DPPI2013

55. Li-Ju Lo, Cheng-Dar Chiang, and Rung-Huei Liang. 2013. HexDeck: Gamification of Tangibles for Brainstorming. The 5th International Congress of International Association of Societies of Design Research (IASDR), IASDR2013, pp. 3165-3175, Tokyo, Aug. 26 – 30, 2013. IASDR13e

54. Wei-Ming Chung, Ling-Yuan Chiu, and Rung-Huei Liang. 2013. The Twins: Lighting Design Based on Rich Movements. The 5th International Congress of International Association of Societies of Design Research (IASDR), IASDR2013, pp. 2510-2520, Tokyo, Aug. 26 – 30, 2013. IASDR13d

53. Kuo-Chun Tseng and Rung-Huei Liang. 2013. Understanding Expressions of Internet of Things. The 5th International Congress of International Association of Societies of Design Research (IASDR), IASDR2013, pp. 1831-1842, Tokyo, Aug. 26 – 30, 2013. IASDR13c

52. Wenn-Chieh Tsai, Joey Chiao-Yin Hsiao, Hung-Chi Lee, Ching-Hsiu Huang, Jya-Cheng Hu, Rung-Huei Liang, and Jane Yung-jen Hsu. 2013. Designing a Reminiscence Aid in Personal Soundscape.  The 5th International Congress of International Association of Societies of Design Research (IASDR), IASDR2013, pp. 5150-5160, Tokyo, Aug. 26 – 30, 2013. IASDR13b

51. Rung-Huei Liang. 2013. Pragmatist Poetics in Interaction Design.  The 5th International Congress of International Association of Societies of Design Research (IASDR), IASDR2013, pp. 2521-2532, Tokyo, Aug. 26 – 30, 2013. IASDR13a

50. Rung-Huei Liang, Wei-Ming Chang, Hsin-Liu Kao and Tsen-Ying Lin. 2013. “InTouch: Crossing Social Interaction with Perception,"  The HCI International 2013 Conference Proceedings,  Nevada, July 21-26, 2013. also in (Aaron Marcus, Ed.) Design, User Experience, and Usability. User Experience in Novel Technological Environments, Vol. 8014, pp. 306-315, Springer Berlin Heidelberg. (ISBN: 978-3-642-39237-5) (EI) (paper link)

49. Chih-Sheng Su and Rung-Huei Liang. 2013. “Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method,"  The HCI International 2013 Conference Proceedings,  Nevada, July 21-26, 2013. also in (Aaron Marcus, Ed.) Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, Vol. 8012, pp. 610-619, Springer Berlin Heidelberg. (ISBN: 978-3-642-39228-3) (EI) (paper link)

48. Rong-Hao Liang, Kai-Yin Cheng, Liwei Chan, Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Liang, De-Nian Yang, and Bing-Yu Chen. 2013. Tracking magnetics above portable displays. In ACM SIGGRAPH 2013 Posters (SIGGRAPH ’13). ACM, New York, NY, USA, , Article 51 , 1 pages. (paper link)

47. Yi-Chia Lee, Chia-Yu Yao, Cheng-Yu Hsieh, Jau-Yi Wu, Yi-Hsuan Hsieh, Chien-Hsiung Chen, Rung-Huei Liang, and Ya-Shu Chen. 2013. Egg Pair — A hearing game for the visually impaired people using RFID.  2013 IEEE 17th International Symposium on Consumer Electronics (ISCE 2013), pp.3,4, 3-6 June, 2013. (EI) (paper link)

46. Wenn-Chieh Tsai, Hung-Chi Lee, Joey Chiao-Yin Hsiao, Rung-Huei Liang, and Jane Yung-jen Hsu. 2013. Framing design of reminiscence aids with transactive memory theory. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’13). ACM, New York, NY, USA, 331-336. (paper link)

45. Rong-Hao Liang, Kai-Yin Cheng, Liwei Chan, Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Liang, De-Nian Yang, and Bing-Yu Chen. 2013. GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13). ACM, New York, NY, USA, 1391-1400. (paper link)

44. Yaliang Chuang, Ling-Yuah Chiu, Jya-Cheng Hu, George Chang, Hsin-Liu Kao, Tsen-Ying Lin, Kuang-Shih Huang, Li-Erh Chang, Rung-Huei Liang, Tai-Wei Kan, Li-Te Yang, and Shuang-Yu Tsai. 2012. Demo hour. interactions 19, 4 (July 2012), 6-7. (paper link)

43. 許婷婷, 梁容輝, “實體互動設計應用在社群網站“, 17th CID Annual Design Conference, 中華民國設計學會第17屆設計學術研究成果研討會, 台中, May 26, 2012. CID2012c.pdf

42. 林岑縈, 梁容輝, “感知交錯之互動設計-以InTouch為例", 17th CID Annual Design Conference, 中華民國設計學會第17屆設計學術研究成果研討會, 台中, May 26, 2012. CID2012b.pdf

41. 邱鈴媛, 梁容輝, “動作開展產品設計-以燈具為例", 17th CID Annual Design Conference, 中華民國設計學會第17屆設計學術研究成果研討會, 台中, May 26, 2012. CID2012a.pdf

40. Pei-Chen Hsieh, Rung-Huei Liang, and Hsing-Chi Chen, “SoundCapsule: The Study of Reminiscence Triggered by Utilizing Sound Media and Technology,"  the 4th World Conference on Design Research, IASDR2011, Netherlands, Oct. 31 – Nov. 4, 2011. Draft: IASDR11c.pdf

39. Yen-Hao Chen, Rung-Huei Liang, and Cheng-Dar  Chiang, “IOT Deck: A Digital Card-Based Ideation Game to Inspire Internet of Things Design,"  the 4th World Conference on Design Research, IASDR2011, Netherlands, Oct. 31 – Nov. 4, 2011. Draft: IASDR11b.pdf

38. Yi-Chu Lin, Huang-Ming Chang, and Rung-Huei Liang, “Capturing Notions from Abstractions: The Foundation of Poetic Interaction Design,"  the 4th World Conference on Design Research, IASDR2011, Netherlands, Oct. 31 – Nov. 4, 2011. Draft: IASDR11a.pdf

37. 林逸筑, 陳杏綺, 梁容輝. “詩意互動設計研究初探", Computer Graphics Workshop, Taipei, July 14-15, 2011. CGW11.pdf

36. Huang-Ming Chang and Rung-Huei Liang, “Express Yourself: Designing Interactive Products with Implicitness to Improve Social Interaction,"  The HCI International 2011 Conference Proceedings,  Florida, July 9-14, 2011. also in Lecture Notes in Computer Science, 2011, Volume 6763, Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, Pages 175-184, Draft: HCII11b (EI)

35. Yi-Chu Lin, Huang-Ming Chang, and Rung-Huei Liang, “Designing Poetic Interaction in Space,"  The HCI International 2011 Conference Proceedings,  Florida, July 9-14, 2011. also in Lecture Notes in Computer Science, 2011, Volume 6763, Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, Pages 559-568. Draft: HCII11a (EI)

34. 陳彥豪, 梁容輝, “利用牌卡遊戲結合數位化科技作為概念發想遊戲之研究-以物聯網產品設計為例" (“A Digital Card-Based Ideation Design Game For Designing Internet of Things Product – The IoT Deck"), 16th CID Annual Design Conference  & 2011 International Conference of Innovation and Design,  Taipei, May 13-16, 2011. CID11c

33. 林宏榮, 梁容輝, “Sense of Time for Metaphor in Life" (“Sense of Time for Metaphor in Life"), 16th CID Annual Design Conference  & 2011 International Conference of Innovation and Design,  Taipei, May 13-16, 2011.

32. 謝佩珍, 梁容輝, “探討運用數位媒材助於記憶回溯之研究-以聲音媒體為例" (“Explore the use of digital media to help memory retrospective study – A case study of sound media"), 16th CID Annual Design Conference  & 2011 International Conference of Innovation and Design,  Taipei, May 13-16, 2011. Excellent Research Award, Jury’s Choice Award. CID11a.pdf

31. 黃建達, 梁容輝,  張晃銘, “意趣表現在實體產品應用之體現:以可塑性揚聲器為例" (Intended Expression on Tangible Products: The Moldable Speaker of Embodied Interaction), 台灣感性學會學術研討會,  Taichung, Oct. 23, 2010. moldablespeaker.pdf

30. 鄭智云, 梁容輝, “體現非預期性社交互動於日常生活用品之設計-以Social Clock為例" (Social Clock: Embodying Social Serendipity in Everyday Objects), 台灣感性學會學術研討會,  Taichung, Oct. 23, 2010. socialclock.pdf

29. Chun-Yu Tsai, Hung-Jung Lin, Tzu-Hao Kuo, Kai-Yin Cheng, I-Chao Shen, Bing-Yu Chen, Rung-Huei Liang, “Music Space: You Play the Music",  ACM SIGGRAPH 2010 Posters, Los Angeles, California, USA., 2010. draft

28. Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Liang, “iCon: Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers", ACM CHI 2010 Conference Proceedings, p.1155- p. 1164, Atlanta, Georgia, USA., 2010. [video]

27. Kai-Yin Cheng, Rong-Hao Liang, Hung-Jung Lin, Bing-Yu Chen, Rung-Huei Liang, Ming-Yang Yu, Hao-Hua Chu, Yu-Ming Chu, and Sy-Yen Kuo, “MemoIcon: Using Everyday Objects as Physical Icons", ACM SIGGRAPH Asia 2009 Conference Emerging Technology, pp. 78-78, Yokohama, Japan, Dec. 16-19, 2009. MemoICON.pdf video demo

26. Chih-Ying Yang, Rung-Huei Liang, Wen-Jong Wu, Mang-Yang Lee, Kuo-Chun Tseng, Rong-Hao Liang, Hung-Jung Lin, Yi-Chu Lin, Yen-Hao Chen, Cheng-Dar Chiang begin_of_the_skype_highlighting     end_of_the_skype_highlighting, Bing-Yu Chen and Kai-Yin Cheng, “Memory Bricolage Table for Elderly", demo in the 5th International Workshop on Design and Semantics of Form and Movement, Oct. 26-27, 2009, Taipei. DesForm_Demo_Draft

25. Rung-Huei Liang, Kuo-Chun Tseng, Meng-Yang Lee, Chih-Yun Cheng, “Social Radio: Designing Everyday Objects for Social Interaction with Ambient Form", the 5th International Workshop on Design and Semantics of Form and Movement, Oct. 26-27, 2009, Taipei. Social Radio Draft

24. 黃建達, 梁容輝, “促進社會儀式之互動設計" (Designing Ambient Interaction for Social Ritual), 14th CID Annual Design Conference, 中華民國設計學會第14屆設計學術研究成果研討會. Taichung, May 16-17, 2009.  CID2009.pdf

23. 梁容輝, 陳品妙, “從接觸互動的譬喻轉化談符號設計" (Pictogram Design from Metaphor Transformation in the Touch Interaction), ICID 2009 International Conference of Innovation and Design, 國立台北科技大學創新設計研討會, Taipei, May 8, 2009. ICID2009-touchinteraction.pdf

22. Rung-Huei Liang and Ying-Ming Huang, “Visualizing Bits as Urban Semiotics", Between Man and Machine - Integration, Intuition, Intelligence, Conference of Computer Aided Architecture Design in Asia (CAADRIA) 2009. urbansemiotics.pdf

21. 梁容輝,黃建達, “促進社會儀式之互動設計", submitted to INSIGHT-聯合成果發表會(2009.1.19~20) ambientinteraction09.pdf

20. Rung-Huei Liang and Yin-Huan Chen, “Planning Locative Media within Physical Space and Collaborative Workspace", The 2008 International Symposium on Modeling, Assembly and Management for Service Oriented Engineering (MamSOE 2008), Yilan, Taiwan – December 9-12, 2008. (EI) liang-locativemedia

19. 鄭翔文梁容輝 賈叢林和 李孟陽, “MizDesigner:a Visualization of Designers’ Relationship in Ideastorming", 2008年電腦圖學研討會, (CGW2008 ) 中華民國台灣 嘉義, 2008 7. mizdesigner_cgw2008

18.Ruhg-Huei Liang and Wu-Chieh Tang, “ObjCube: Using Object-Oriented Metaphor to Review Interaction between Physical Objects,” Proc. of International Conference of Digital Context Innovation Design, pp. 24-32, Sep.26- Oct. 5, 2007, Yulin , Taiwan. dcid2007.pdf

17.李孟陽、鄭翔文、和梁容輝, “BlogMap: Social Similarity of Blogs”, 2007電子商務與數位生活研討會, (ECDL2007) 中華民國台灣 台北, 2007 3. blogmap2007.pdf

16.Sheng-Cheng Yeh, Ching-Hui Chen, Wu-Hsiao Hsu, Rung-Huei Liang, “A Context-Aware Blogging and Learning Service in Mobile IPv6 Networks”, IEEE Wireless Communications and Networking Conference 2007. ieee_wcnc07.pdf

15.Jhao-Ling Chen, Rung-Huei Liang, “The Never Ending Story: A Collaborative Narrative Storylog”, Proc. of International Computer Symposium,Vol. 2, pp. 745-752, Taipei, Taiwan, (ICS2006) Dec. 4-6, 2006. ics2006.pdf

14.Rung-Huei Liang, Zheng-Shen Liu, “Towards Responsive Music Shuffling”, Computer Graphics Workshop, Taipei, Taiwan, Nov. 3-4, 2005. cgw2005.pdf

13.Fu-Che Wu, Bing-Yu Chen, Rung-Hui Liang, Ming Ouhyoung, “Prong Features Detection of a 3D Model Based on the Watershed Algorithm", ACM SIGGRAPH2004 Sketches, August, 2004. acmsig2004.pdf

12.Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao Cho, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung, “Conceptual Farm", TP9-2, (CD-ROM) Proc. of IEEE 2004 International Conference on Multimedia and Expo (ICME04), Taipei, Taiwan, 2004. icme2004cf.pdf

11.Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung, “Feature Refinement Strategy for Extended Marching Cubes: Handling on Dynamic Nature of Real-time Sculpting Application", PD3, (CD-ROM) Proc. of IEEE 2004 International Conference on Multimedia and Expo (ICME04), Taipei, Taiwan, 2004. icme2004vs.pdf

10.Pei-Hsuan Tu, I-Chen Lin, Jeng-Sheng Yeh, Rung-Huei Liang, Ming Ouhyoung, “Expression Detail Mapping for Realistic Facial Animation", Proc. CAD/Graphics 2003, Macau, Oct 28-30, 2003

9.Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Ming Ouhyoung, “Automatic Animation Skeleton Construction Using Repulsive Force Field", Pacific Graphics 2003, Oct 2003, Canmore, Alberta, Canada. pg2003.pdf

8.Yan-Hong Lu, Wei-Teh Wang, Rung-huei Liang, Ming Ouhyoung, “Virtual Sculptor: A Feature Preserving Haptic Modeling System", Proc. of ACM International Workshop on Immersive Telepresence (ITP2002), Juan Les Pins, France, Dec. 2002. itp2002.pdf

7.Rung-Huei Liang, “Ritual in Virtual World,” The 2001 International Workshop on Computer Graphics and Virtual Reality, Workshop Proc. of The Seventh International Conference on Distributed Multimedia Systems, pp.124-128, Taipei, Taiwan, September, 2001. cgvr2001.pdf

6.Rung-Huei Liang and Ming Ouhyoung, “A Real-time Continuous Gesture Recognition System for Sign Language,” IEEE International Conference on Automatic Face and Gesture Recognition, pp. 558-567, Japan, 1998. fg98.pdf

5.Rung-Huei Liang and Ming Ouhyoung, “A Sign Language recognition System Using Hidden Markov Model and Context Sensive Search," Proc. of ACM VRST’96 (ACM International Symposium on Virtual Reality and Software Technology), pp. 59-66, July, Hong Kong, 1996. vrst96.pdf

4.Ming Ouhyoung, Yung-Yu Juang, Rung-Huei Liang, “Resuable Radiosity Objects,", proc. of EUROGRAPHICS’96, pp. 347-356, France, August 1996. euro96.pdf

3.Rung-Huei Liang and Ming Ouhyoung, “A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System", Proc. of EUROGRAPHICS’95, pp.C67-C76, Vol. 14, No. 3, Holland, August 1995. eg95.pdf

2.Rung-Huei Liang, Ming Ouhyoung, “Impromptu Conductor: A Virtual Reality System for Music Generation Based on Supervised Learning", PacificGraphics’94, Aug., Beijing, PRC. Proc. in Fundamentals of Computer Graphics, World Scientific, pp. 257-266, 1994.

1.Rung-Huei Liang, Ming Ouhyoung, “Impromptu Conductor: A Virtual Reality System of Computer Graphics and Music", Proc. of National Computer Symposium, pp. 474-480, Vol.1, Ja-Yi, Taiwan, Dec., 1993. 1993. Second Prize, Paper Award of ROC Computer Association 1993. 中華民國電腦學會1993電腦應用類論文佳作。

(C) 展覽論述 (Exhibition Discourses)

1. Rung-Huei Liang, “On the Way of Calling Inner Inertia of Computing," discourse in DBN Exhibition, Oct., 2007. DBN discourse

2. 梁容輝, “呼喚內在運算慣性的路途上", 行政院文化建設委員會【數位藝術教育暨創作推廣計畫】展覽手冊, 2007, 十月.論述.pdf

(D) 專書章節 (Book Chapters)

1. 梁容輝,2015, 朝向互動設計的本體,數位藝述第肆號:數位設計 創客與自造時代,pp. 96-107,財團法人數位藝術基金會。作者版本pdf

(E) 競賽獎項 (Awards)

7. 卓思陽、李治昕、王思馨、高玉璁, Fetus Care, Reddot award design concept 2013, winner. (與電機系陳雅淑共同指導)

6. 林岑縈、黃筱媛, Corner Box, reddot design concept 2012, winner. (共同指導)

5. 陳彥廷、趙紹綸、 林宏榮, 轉彎指示燈, reddot design award, 2011. (作品指導)

4. 林宏榮、趙紹綸、崔恩銓, 掘, reddot design award, 2011. (作品指導)

3.陳雍協、林君轂、張茜茹、及台科大謝佩珍、華家紳, “LohasFlora", 第八屆育秀盃創意獎, 軟體應用類行動裝置組金獎 、最佳組合獎, 2011. (與陳彥仰, 陳建雄共同指導)

2. 林宏榮、趙紹綸、崔恩銓, , Project of the Year, Taiwan National Student Design Competition (台灣國際學生創意設計大賽, 年度大獎), 2010. (作品指導)

1. 胡若涵,  City Kaleidoscope, Honorable Mention of International Design Competition Osaka (大阪國際設計競賽優選), 2007. (作品指導)

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