Investigating architecture design and urban planning, we discover that mobile service has already become a necessary layer over the physical space both nowadays and in the future. Though, this invisible layer is of such importance, emphasized by formerly Dean of the School of Architecture and Planning at MIT, William Mitchell, the design method and model of architecture is still not suitable for mobile service design, and its related applications: ubiquitous computing, proximity-triggered interaction, context-aware application, spatial publishing, urban mixed reality game design, tagged media design, and location-specific scenario design.
On the other hand, current methods of mobile service design are, generally speaking, manual modification, rule of thumb, or using 2D geography related information, such as a map, as a visualization tool. Facing these more and more mobile services, and emerging new types of services, new design method and model becomes a more and more important issue.
This research project proposes a mixed reality platform, integrating physical scale model and tangible augmented reality interface, and supporting participative and cooperative design. This platform enables designers to design mobile service visually, spatially, and with tagged media. Moreover, this platform is very efficient to design the mobile services described above and their related applications. Thus, we also contribute a new paradigm of space design in the future.
mixed reality, tangible augmented reality interface, urban planning, mobile service, proximity-triggered interaction